The Averett Esports team has been steadily evolving into a more efficient program, thanks to the leadership of Corey Thompson, Director of the Department. In partnership with the National Esports Collegiate Conference (NECC), Averett has competed against top schools like James Madison University and Boise State University. Starting in 2018 with just 8 members, Thompson’s efforts have helped grow the team to over 30 members. The program has also expanded from competing in 2 video games to 6, including popular titles like NBA 2K and Counter-Strike.
“I believe that the team is much more serious now,” said Payton Ruff, a senior and Esports team member. “At first, it was just a few guys playing video games together, but now with recruiting and regular practice, it’s a much more structured process.”
While the Esports team is a highly competitive environment, there’s also a newer, more laid-back side to Esports at Averett. The Esports Club offers a relaxed space for students to enjoy video games and socialize with their peers.
“The Esports Club is where we host tournaments like the Madden tournament,” said Corey Thompson, Director of the Esports Program. “It’s meant to be a social/community-focused group that provides students with opportunities to meet and ‘hang out’ with like-minded peers.”
Unfortunately, the Madden Tournament scheduled for last Wednesday was postponed due to scheduling conflicts, but the Esports program continues to offer students opportunities to connect over their love of gaming. The program has also made significant improvements to its physical space. The Esports team’s gaming lounge, located in the Main basement near the mail room, is open to all students. The lounge features a set of gaming systems where students can unwind after a long day.
In addition to the competitive Esports team and the Esports Club, the program has introduced a new initiative: the Content Creation team. This team focuses on livestreaming, video production, and editing, giving students hands-on experience for careers in the growing gaming and media industries.
“Content creation is such a big part of gaming, and I wanted to be sure to incorporate as much of that as possible and offer students opportunities for growth in those areas,” said Thompson.